What I tried today#
I wanted to gauge the effort or just satisfy my curiosity of creating a physical inventory space for mech. The inspiration comes from Death Stranding (ofc) and Easy Delivery Co. and my friend Allen’s game in development.
What worked#
The render texture + physics simulation aren’t as expensive as I thought and can def improved later.
And what didn’t#
Discovered a bunch bugs such as items falling out of the backpack when crouching on mech. This is expected as I really haven’t fixed the mech movement.